Now with Layers of Fear 2, we’re all here to see if Bloober team can strike gold twice. Actual footage of what years of shitty games have done to my brain cells. LAYERS OF FEAR 2 GAMEPLAY SIMULATORIf I were to review it again with knowledge of how far down the walking simulator genre had gone, I would have given it a 5/5. You can read my original review if you need my longer thoughts. The fact that so many developers fail to deliver this refined product makes what they accomplished all the more special. It was pure distilled terror, rife with a rich atmosphere, and focused in its narrative without being rushed. Stripped down of all mechanics aside from movement and opening doors, the people at Bloober Team poured all their time and money into perfecting the atmosphere. LAYERS OF FEAR 2 GAMEPLAY HOW TOWith so many examples of how to do the genre wrong, we must recognize those that do it right. Now this has been a long intro even for me, but it’s important to qualify what it is about the original Layers of Fear that makes it so special. Which means a lot of people with no real talent made one very specific kind of game. Anyone with a basic understanding of Unity and a vague idea of a plot could now make a game. As it turns out, not having to program AI, physics, combat, explosions, crafting, etc., is very cheap and easy. Even without their gibbering manchild pandering, walking simulators would have done a fair march into their own grave. Yes, I probably need to take back my insult to the jump-scare streamers of the world (not that they care anyways, they stopped being able to process shame around the time they discovered Five Nights at Freddy’s). Old Lady Dies On A Park Bench While Visiting Her Dead Husband’s Grave Simulator ’19 Or it would be what we need, if so many of them weren’t shit. While the world marches towards sandboxes and console-spanning franchises, maybe a few narrow corridors and spooky ghosts are just what we need. Let Duke Nukem: Forever always remind us of the foibles of overambition. While there are plenty of ways to innovate games through new tech and increasingly complex gameplay, we often forget that just as much can be gained from stripping things down. For the record, I’m actually part of that first camp.
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